Boxing in VR and connected yoga mats: when tech plays sports coaches

Since confinement, high-tech sports-related applications and objects have been gaining popularity. photo credit: Getty Images

Since confinement, high-tech sports-related applications and objects have been gaining popularity. Start-ups are seizing on this enthusiasm to offer increasingly immersive tools. From the connected yoga mat to the virtual reality helmet for boxing, discover the innovations for doing sports from home.

Online coaches

Since confinement, high-tech sports-related applications and objects have been gaining popularity.  Photo credit: Adobe Stock

Since confinement, high-tech sports-related applications and objects have been gaining popularity. Photo credit: Adobe Stock

This is one of the notable transformations brought about by the pandemic. The use of high-tech objects and other virtual tools for sports. As proof, the launch at the end of 2021 of Apple’s Fitness+ service. The 3.5 million French people equipped with Apple Watch benefit from cladding exercises, Pilates and other HIIT techniques. The apple brand is not the only one to benefit from this craze. The FizzUp application, which offers to be put in touch with an online coach, already has 7 million downloads in France, with very positive opinions on the Apple Store or the Google Store. Subscribers thus have access to nearly 1,500 exercises for each part of the body, divided into 250 programs with training schedules dedicated to fat loss.

A connected yoga mat

Since confinement, high-tech sports-related applications and objects have been gaining popularity.  Photo credit: Adobe Stock

Since confinement, high-tech sports-related applications and objects have been gaining popularity. Photo credit: Adobe Stock

But the tools available to consumers today are more sophisticated. Born in the midst of a pandemic, the YogiFi continues to conquer the hearts of lovers of

yoga

. This connected mat is equipped with artificial intelligence. The latter automatically recommends programs adapted to the well-being of its owner, corrects postures in real time thanks to the use of an integrated camera and can serve as a diffuser of music and essential oils. It is ideal for recreating the conditions of a real yoga class at home. Pressure sensors placed on the mat respond to touch. What to enjoy a 100% immersive experience.

A detailed report of the session is provided to the user on an application to download from a store to improve his endurance, his flexibility, his balance or his strength. Supplied with a 4-5 hour rechargeable battery, the YogiFi is light enough to carry around. The average sale price is estimated at

199 euros

and

€9.99

per month to subscribe to a subscription and take advantage of all the options offered by this unique tool.

Immersive boxing

Since confinement, high-tech sports-related applications and objects have been gaining popularity.  Photo credit: Adobe Stock

Since confinement, high-tech sports-related applications and objects have been gaining popularity. Photo credit: Adobe Stock

The challenge for companies that rely on virtual sport today is the question of immersion. From the immersive Hydrow rower to the Liteboxer VR virtual reality punching bag, the goal is always the same: to give the impression of practicing a sport and improve your performance without leaving your home.

Liteboxer takes a further step in immersion since it is used with a Meta Quest or Meta Quest 2 virtual reality headset, the price of which is

350 euros

. The game is accessible by subscription for

€17.40

per month. The user can then hit targets to the rhythm of the music. In the same category, we also find FitXR or Supernatural, based on a similar principle. Beat Saber, on the other hand, invites players to strike a flow of notes coming towards them in rhythm.

E-sport: the Karmine Corp lands in Bercy

On June 21, 2022, Karmine Corp electrified the Accor Arena in Paris by bringing together 12,000 fans for two competitive matches against the French team Vitality and Misfits on League Of Legends and Valorant, two video games. This shows that e-sport is now to be taken very seriously. Tickets sold out in just a few hours just ten days before the event was announced on social media. Nearly 200,000 people also gathered on Twitch live from the channel of Kamet0, one of the founders of Karmine Corp, to follow the event. A successful demonstration of force for the organization which brings together several professional e-sport players.

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Boxing in VR and connected yoga mats: when tech plays sports coaches


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