Hearthstone March of the Lich King: Death Knight class, new cards… Our opinion on the expansion

Game news Hearthstone March of the Lich King: Death Knight class, new cards… Our opinion on the expansion

The March of the Lich King wraps up this year of Hydra with a bang: a new class joins Hearthstone with the Death Knight while the traditional card add-on has also joined the party. What bring refreshment after a too discreet mini-set? Here is our answer.

Summary

  • Thirst-for-mana, reincarnation… Light novelties
  • Death Knight: a new class that refreshes the game
  • The Meta Throne Still Vacant

Thing promised thing due. As usual, Blizzard has completed the third phase of its roadmap (to be found below) with a big update deployed this week on Hearthstone. Indeed, the extension March of the Lich King is available since December 6th. Enough to bring new keywords, a new class to play and a landscape of ranked games made up of varied decks. We take stock of what happened and we give you our opinion.

Thirst-for-mana, reincarnation… Light novelties

The extension March of the Lich King 145 new cards are coming: ten more than the previous expansions. New cards all printed in connection with the World of Warcraft expansion Wrath of the Lich King as well as the journey undertaken by Arthas as the new Lich King. It is therefore normal to find the themes of ghouls, reincarnation and blood knights. Something that we find directly in the tribes since it is that of the living dead that has arrived. Some old cards have therefore joined the new species, but it is especially the new cards that are part of it.

Logically, it is also the keyword Reincarnation which reappears. First appeared with Adventure Saviors of Uldum (2019), it returns as a definitive mechanic for Hearthstone and pairs well with corpses, necromancy and whatnot: when a minion with the keyword Reincarnation die, it comes back to life with 1 hit point. Moreover, it is the keyword Mana Thirst which makes its appearance as a new keyword that grants bonus effects to cards if played later in the game. For example, the map Mana Bolt costs 1 crystal and deals two points of damage to the desired target. If the player has 8 mana crystals (empty or full, it doesn’t matter), then the lightning will deal 3 damage.

A mechanic that allows you to add a slight layer of reflection during the turn of the players, especially at the start of the game. Should I play it now to impose my rhythm on the opponent or do I want to wait to get the full value of my card? Enough to ask the right questions in matches and optimize your knowledge of the game.

At the time of making the observation, players can consider that these are slight additions in comparison with previous expansions: if there are indeed new specific synergies to be made for each class (arcane spells in mage and hunter, decoctions in thief or even armor with druid), we can regret the absence of a new type of cards as it could be the case with the premises of Murder at Castle Nathria or even the colossal of Journey to the heart of the Sunken City.

Death Knight: a new class that refreshes the game

An absence that does not weigh heavily next to the major novelty of this extension: the class Death Knight (Where Deathknight in English), inevitable when dealing with the theme of the Lich King. An eleventh way to play that arrives after the Demon Hunter in April 2020. The DK therefore arrives with its own mechanic: that of corpses, which corresponds very well to the theme of the extension. Allied minions that die are recycled as a resource via corpses. A resource that can be used to improve the power of certain cards as seen below:

This is also a new feature coming with the Death Knight: Runes. When creating a DK deck, players must choose from three rune types (Blood, Unholy, Frost). Some DK cards require certain runes to be included in the deck: for example, the card Strike at the heart asks the player to have at least a blood rune. A new class that refreshes the game and can serve as a starting point for class vitalization as explained in the article below.

Definition of the word meta

Before enlightening readers on the best decks of the moment, it is good to recall the definition of the word meta. It is an English acronym, meaning Most Efficient Technique Available. In the context of Hearthstone, these are therefore the most effective decks: gold, are considered effective those that display a win/loss rate greater than or equal to 50%. The meta is therefore a set of these decks.

Who says 145 new cards necessarily says new lists to play. As with previous expansions, it’s nice to see that multiple decks are playable. Enough to take the time to test the new cards, to do the new achievements concocted by Blizzard for this new extension without being too afraid to come across THE king of the meta. We only regret, despite the majority of playable classes, the absence of effective warrior decks. We can always hope for changes to come, especially since the developers have been quite responsive by already proposing an adjustment of two cards three days after the release of the expansion:

Once again, Blizzard keeps its implicit promise. With the March of the Lich King, the studio provides new reasons to play for fans of the card game with even more content than before. The Death Knight class brings interesting mechanics, both in terms of how to play and also in the creation of decks. The folklore of the undead and company is sufficiently highlighted: it manages to replace the effective lists before the release of the 145 cards without immediately giving a king of the meta. Enough to wait with ease until the release of the next content during the next Hearthstonian year, perhaps inspired by the good things of this extension.

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Hearthstone March of the Lich King: Death Knight class, new cards… Our opinion on the expansion


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